![]() Passives that trigger based on elemental damage can still be done via this sliver amount of elemental damage even though damage wise it accounts for almost nothing. But it might not be worth the loss of 10% increased damage from Force Weapon.Įlemental Exposure works better in replacing Glass Cannon (because Glass Cannon reduces your toughness) and working together with Cold Blooded to cause mobs to take up to (10% + 20%) increased damage from all sources, which is a huge boon when playing in a group. I always put that on my Templar aong with a Eu-Jang-Do with the cold damage rolled to lightning damage), but in general no. ![]() To passively apply fire damage with every attack, you can use the Ignite rune for Magic Weapon. The fire bolts can only damage ONE mob so it doesn't help in terms of EE under normal circumstances.Ĭannoneer would be much better as it deals more damage and it splashes. Orb of Infinite Depth grants us a massive 80 damage reduction and a 40 separate. Deathwish is a staple for any channeling Wizard build, providing us with a 325 separate damage multiplier. ![]() Whatever skill you are using, it has to actually deal elemental damage to count towards EE.įor example if you use Sparkflint, the 10% increased damage is not dealing fire damage, but the fire bolt that it shoots does. The Firebird's Finery set provides 80 damage reduction to our character as well as a 5,000 damage multiplier and the central Ignite DoT mechanic. Each element of damage dealt maintains its own unique stack of 5% damage debuff (remember, its a debuff to the enemy, not a buff to your damage)
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